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A new age PHOEBE is being created!
Hopefully this piece of news will be of interest to you: prompted by the unprecedented accuracy of Kepler light curves, the PHOEBE development team is working on a complete redesign of PHOEBE. We are refining all aspects of the code to come up with a flexible, modern framework that will (1) meet the requirements for ultra-high precision modeling, and (2) allow for easy and convenient expansion of the feature-set. Our development motto is that PHOEBE should be able to model a UFO eclipsing a Ferrari.
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As an example, you may click on the image above (or this link) to see a small animation of triangulating the surface of a star by the newly implemented marching method based on the work by Hartmann (1998), The Visual Computer, 14, 95. The algorithm performs robustly on distorted surfaces (i.e. overcontact binaries) as well. This will significantly improve the accuracy of the model. For the impatient, the new code resides in the sandbox area on SVN. Interested in details or joining in on the effort? Drop us a line on phoebe-devel.
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